![]() I'd also like to suggest a new rare mechanic (called unending, immortal, etc.) for consumable/destroyed items, where instead of being removed it's disabled for the turn or combat. The new burn debuff also needs some thing to counter it besides cleansing potions, maybe drinks could help remove it, just makes sense to me. Several times i had to end runs because just attacking was killing me and I have nothing to work around it. I don't want to be forced to find weapons or items that build around avoiding killing myself for attacking. Speaking of bosses, the end boss ( and the axeman, I thinks its called) spike defense mechanic needs to be nerfed/limited somehow. I know it's all basically randomly generated but it give the player a sense of choice. Since it's a dungeon like game, maybe have different pathways or routes that lead to different zones for the different enemies/bosses instead of a linear path. Keep up the great work I'll be looking forward to paying for a amazing game like this, and I wanna give some of my feed back to also. Other things we are considering, but may depend on a successful KickStarter: ![]()
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